“The new physically plausible shaders are great! They’re easy to use and the results are incredible,” said Tom Painter, Director, Bigman. We’re constantly advancing the limits of what we can realize.” “Pixar’s RenderMan is an extraordinary (and growing) toolbox of rendering techniques that we can customize and extend at almost any point. We’ve worked closely with the responsive development team to achieve a level of visual quality and complexity that would have otherwise been impossible,” said Daniel Heckenberg, Lead R&D Developer, Animal Logic. “We learned that object instancing was a key feature of RenderMan Pro Server 17.0 when we were starting a new project that we thought would be an excellent fit for this technique. “There are so many positive things to say about this release. The new physically plausible shading system makes RenderMan more artist friendly while maintaining the same deep level of customization we all love,” said Leif Pedersen, Senior Computer Graphics Artist, Telefutura Network. “The new ray-tracing workflow in RenderMan Studio 4.0 helps us achieve photo-realistic results while decreasing setup time dramatically. Coupled with true instancing, this release seriously extends our arsenal in its ability to handle incredibly complex scenes,” said Philippe LePrince, Head of Lighting & Rendering at Double Negative, London. “With its revamped photon mapping and volume rendering, RenderMan Pro Server 17.0 extends our shading framework across the board including awesome volumetrics. Extensive beta testing has been unanimously positive: Both new releases are the result of an enormous collaborative effort combining the insight of the world’s premier visual effects studios with Pixar’s unparalleled rendering development expertise. RenderMan Studio 4.0 features include a new physically plausible shader library allowing Maya users to intuitively focus on the creation of photorealistic imagery, with an emphasis on artist-friendly out-of-the-box workflows. Pixar Animation Studios today simultaneously released RenderMan Pro Server 17.0 and RenderMan Studio 4.0, extensively upgrading its Academy-Award®-winning rendering software renowned as the industry standard for the highest quality animation and photorealistic visual effects.Īmongst many powerful feature highlights, RenderMan Pro Server 17.0 includes significant performance gains including object instancing, photon mapping enhancements, and volume-rendering optimizations, all developed for the escalating visual demands of today’s feature films. Pricing for the top-of-the-range Pro Server 17.0 remains unchanged at $2,000, following a price cut in 2010. The new version is intended to be used either as an interface from Maya to a renderfarm running RenderMan Pro Server or for local preview or final-quality output via its embedded renderer. There is also a quoted performance gain of 20% when using arrays in the RenderMan Shading Language.Īs announced in June, RenderMan Studio 4.0 now incorporates the old RenderMan for Maya product line, and has dropped $700 in price: from $2,000 to $1,300. Pixar doesn’t quote any figures for the improvements above, but “performance gains of 32% are typical” when rendering hair via the riCurve primitive. The new features in both versions are largely performance-related, including improved object instancing, photon mapping, volumetric rendering and adaptive area shadows. Pixar has released RenderMan Pro Server 17.0 and RenderMan Studio 4.0, the latest updates to its movie-industry-standard rendering software. The latest release of Pixar’s renderer includes a number of other performance updates, including improved object instancing and photon mapping. Isotropic volume scattering in RenderMan Pro Server 17.0.
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